Review Round Up June 2026

It's been a busy start to life here at Indie Horror Gamer—who knew there were so many indie horror developers? Don’t get us wrong: it’s great to see so many people have a STAB at making us SCREAM, but it does mean it’s worryingly easy to get lost among the pack.

As a result, we'll post a selection of mini-reviews every few months, bundled into one digestible package. And here's the first.

Necrophosis: Full Consciousness

Developer: Adonis Brosteanu, Ares Dragonis

Publisher: Dragonis Games

Available on: PC (Steam), Xbox Series X (tested), PlayStation 5

There's something of the ick about this existential horror walking simulator. The Giger-esque visuals are one thing, as is the remorselessly grim backdrop, but the relentless crunching and other elements of its bone-twisting sound design give Necrophosis a seriously unpleasant tinge.

So, you're dead. In fact, everybody's dead, Dave. Necrophosis is the curse that inhabits this world, inflicting decay and death upon everything it touches. Sullen creatures live in a perpetual state of agony, in various types of torture. Parasites infect one poor soul, the disgusting bugs appearing from holes in its back. It's not a moment for trypophobes.

Necrophosis has some beautifully macabre visuals, but sadly, it blows it on two important counts. Firstly, it's not scary, inflicting an existence so miserable on the player that actual death for your character would be welcome. And, more critically, it's not much fun to play, a slow march across a series of brown arenas, with the most simplistic of puzzles and fetch quests to occupy you.

Conclusion

There's a kernel of a good idea here, but it feels like the developers didn't really know what to do with it. If you're in the mood for something beautiful and unchallenging, give it a go, but don't expect a cheerful experience.

Before Exit: Gas Station and Before Exit: Supermarket

Developer: Take IT! Studio

Publisher: Take IT! Studio

Available on: PC, Xbox Series X (tested), PlayStation 5

The Before Exit series began back in 2024 with the PC version of Supermarket; both that game and Gas Station appeared on consoles earlier this year and are unsurprisingly inspired by smash-hit anomaly-spotting games such as Exit 8 and I'm On Observation Duty.

In the case of Supermarket, the format blends almost seamlessly into the equally popular cosy genre, with few shocks or spooks beyond the store manager springing on you should you fail one or more of your tasks. Before Exit: Gas Station dips deeper into the world of horror but is still mostly about mopping up, shelf-stacking, and making sure all the lights are turned off while watching out for anomalies.

The objective is to get through a set number of days without messing up. Leave one light on? Or forget to flip the open/closed sign? It’s a fail, and the boss is right there to pounce on you when you leave. This is the series's biggest flaw: you'll need to work out exactly what needs to be done to progress, which gives the gameplay a severe case of the grinds.

Conclusion

While not walking simulators in the strictest sense, the Before Exit games exude that vibe, and if you're after a chilled, stress-free game, they should satisfy in that respect. Thrill and gore-hounds look elsewhere, though.

Ebola Village

Developer: indie_games_studio

Publisher: indie_games_studio

Available on: PC, Xbox Series X (tested), PlayStation 5

This survival horror first appeared on PC in the Spring of 2025 and has earned a 'Very Positive' badge on Steam, which we find a bit bizarre. It arrived on consoles back in January, and that gave us enough reason to have a look at this zombie FPS.

We soon wished we hadn't. Clunky controls, terrible AI dialogue and plot, tiny play areas and cut scenes that have you in stitches rather than terrified. There are a host of other technical issues, but to be honest, it's already enough for us to actively recommend you avoid Ebola Village, unless you have some perverted attraction to terrible games.

Conclusion

What you get if you make a Resident Evil clone using AI, and that’s the most terrifying aspect of Ebola Village.

Order 13

Developer: Cybernetic Walrus

Publisher: Oro Interactive, Drillhounds

Available on: PC, Xbox Series X (tested), PlayStation 5

Melding a job simulator with a horror storyline, the player is a warehouse operative, fulfilling orders in the Amazon-like building while keeping the office cat fed and contented. The office is fine, a well-lit area where you package up items and funnel them down a conveyor, to be dispatched to the recipient. Soon, you'll need to venture out into the cavernous warehouse beyond, a stark contrast to the cosy confines of the office.

While Order 13 is hardly innovative, it does provide a suitably foreboding environment, with jump scares and a creature that, initially at least, will provide plenty of scares. Plus, you get to treat your cat with little toys and can even customise its appearance and name at the start of the game.

Ultimately, we did find Order 13 became a tad tedious once we'd gotten used to its scares, but keeping that puss happy is just as important—if not more important—than sending off those parcels and dashing around the warehouse. It's just a shame there's not much more depth to its story, and the monster that wants your blood.

Conclusion

A good blend of horror and job simulator that could have been great with a touch more lore.

Who Are You?!

Developer: Haunting Humans Studio

Publisher: Haunting Humans Studio, infibit games

Available on: PC

In this alien abduction game, you're searching for your wife who has disappeared under mysterious circumstances. Apparently entirely generative AI-free, the developers boast that they received considerable support from noted Argentine UFOlogists, whose investigations serve as the basis for this game.

We've been waiting for the definitive alien abduction horror for a while here at Indie Horror Gamer, and had high hopes for this episodic series. Unfortunately, despite some interesting moments, it fails to live up to its premise, with an uneven storyline and uneventful segments, often revolving around a series of audio tapes that must be listened to to progress.

Conclusion

A fascinating backdrop and some good visuals are tempered by boring gameplay. It's worth noting this is just episode one of a three-episode story, and we'll certainly persevere, given this part ends on a substantial cliffhanger. But mixed feelings so far.

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